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Nice ideas that will never be
- DONE find other interesting IRC-channels and connect to them
- (DIN-rail mountable) I/O module
- serial ROM-card PC-interface for Atari 2600
- mouse-controlled music-generator
- NES-zapper game
- DONE battery-powered probe to detect floating pins
- DONE: benchtop box to control/show digital signals, using switches and LEDs
- The Arcade joystick interface for NES (connect joystick instead of NES-controller)
- serial keyboard-/joystick-emulator for C64 (connects to keyboard-header)
- LED-matrix in the form of (see-through) mesh
- coloured translucent panes for living-room bookcase
- find out how video-signals work
- find out how data-storage on tapes works
- acrylic enclosure for C64
- find out how Tcl namespaces and simple modules work exactly
- simple devboard with host-MCU, one per interesting chip (e.g. CPLD), to use it in a low-level way
- do something with VHDL/Verilog
- DONE: simple bitbanging FTDI AVR progger
- LED-effects for livingroom ceiling / cupboard
- VT100/220 clock using ASCII-art (e.g. aalib)
- redesign livingroom LCD-display and lib
- NES zapper adapter & proof-of-concept code for Atari 2600
- DONE AC-load using power-resistors and triacs
- gravitar / space war / outlaw sort of game for oscilloscope
- DONE: tiny ISP debugging framework for microcontrollers
- small dev-/proto-board with AVR and programming- and serial-ports behind USB-hub
- LED-matrix + gyroscope + accelerometer = virtual window (or with 2D optical sensor from mouse)
- animated bike light v2
- bike wheel effect lights
- minimal tamagotchi
- find out how DRAM works exactly
- serial morse interface / buzzer
- animated movie using components, PCB and copy/paste
- mind machine
- equalizer using moving static magnets and static electromagnets
- mechanical cellular automaton
- hand-assembly 1-bit CPU into small CPLD
- tetrahedron-shaped robot
- arcade-cabinet containing Atari VCS or C64
- 3x PS/2 mouse + round PCB + mid LED-button = live asteroids game
- talking battleship-game using 2 telephones
- make chiptunes using home-built tracker and PC soundcard
- IR display with resistor-grid and fan blowing on them
- one-hand keyboard using accelerometer
- do something with C64/VCS analog inputs
- 2-player, 2-VCS Pong using audio/joystick as bidir link
- memory game using 1541 using LED and drive-lid as I/O
- cluster using vintage intelligent peripherals on some shared bus
- quad-paddle pong on atari VCS
- paddle-game on c64 involving FISH
- Nipkow-disk analog image transfer
- Tcl/Vi'ish kernel for C64
- benchtop box converting digital signal to OC/relay/pushpull/PchFET
- simple battery pack using lead-acid battery
- adventure-/maze-game inside cassette-tape, with sound output and play/rwd/fwd/flip as input
- composite Pong with 2 distance-sensors as inputs
- DONE FLDSMDFR-like eye-animation on C64
- DONE self-disabling adapter in between C64 and cartridge for small attract-screen
- hacking Nespresso-machine to play a game
- portable variable AC/DC converter with V-/I-readouts and 2 or 3 outputs
- make a nice serial bootloader
- C64 screen with only lda/sta $d020, video off, with huge codesize
- vga monitor pixel wall